Frame-Aide Launch and Overview


Hello all, I need help with testing out my tool to see if it is useful to other Unity developers. For a quick summary,

Frame-Aide is a Unity tool that allows developers to get the current frame of an animation and play animations at a specific frame

The reason why I made this tool is that Unity doesn't have a built-in function to be able to get the current frame of an animation; instead, they use normalized Time and Fixed Time to get the duration of an animation. 

When making a frame animation in Unity, you're able to see the frame count the animation has, but you cannot get that information during runtime

No easy way to get this information in a Script during runtime

To fix this, I made a tool that will calculate how many frames the animation can have dynamically, and can be called upon. Simply attach the FrameAide Script to a game object with an animator component, and it should work!

Whenever you download the Unity Package, you will get 4 different scenes, which are test scenes that can show off the capabilities of the tool and the different ways it can be used.

I would really appreciate any input and feedback that can help improve the tool!

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